AotC: Development with Pygame


I`m not a coder. I`m quite a busy man. My job is a surgeon and I have a quite large family. But I consider to make a game is better way to entertain myself and even I'm trying to get children involved in the process of coding to teach them the basics of mathematics and computer science.

I started to make a simple projects with python and pygame three or two years ago, only  duirng some periods of free time, bascialy winter time. I`ve watched the www.kidscancode.org tutorials. They seemed to me very interesting. When I have accomplished whole tutorials I started developing my project on my own using Tiled editor and Dungeon Crawler and LPC tilesets. The idea of REAL TIME RPG seemed to me more interesting than classic turn based RPG`s. The simplicity and lots of posibilities to control in real time the character movement and interaction, like attacks and spells, makes the game more fluid, but a little bit more difficult.  Then the catastrophy of epidemic comes to my country and during the period of the quarantine I`ve decided to continue my project adding my own physics, dialog engine, data serializng to make save/load feature and some more interaction. Then the project started to be complex, but thanks to Python syntax is posible to control all the variables and features. 

The main disadvantage of pygame engine is poor performance. With only 32x32 tile based maps and very simple animations its started to be slow (about 60 FPS in average computes) for me it`s a problem, but It might be I`m a poor coder ;).

Please try the game and have fun!

Files

AotC_03_f.exe 31 MB
Apr 11, 2020
AotC_03_w.exe 31 MB
Apr 11, 2020

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