Pathfinding algorythm


Late carnaval evening with Unity 2020.3.25f1 :)

To make more strategy to my game it`s time to add hex terrains with specific movement cost. To do this I have to rebuild my code. Simple loop isn`t enough to calculate path of units. I`ve made a simple A* algoritm and starting test of player units movement. The problem will be to add it to AI script, we will see if It will not overload memory...

Get XVII Age of Winged Cavaliers

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