Pathfinding algorythm
XVII Age of Winged Cavaliers » Devlog
Late carnaval evening with Unity 2020.3.25f1 :)
To make more strategy to my game it`s time to add hex terrains with specific movement cost. To do this I have to rebuild my code. Simple loop isn`t enough to calculate path of units. I`ve made a simple A* algoritm and starting test of player units movement. The problem will be to add it to AI script, we will see if It will not overload memory...
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XVII Age of Winged Cavaliers
Hex based strategy game
Status | In development |
Author | Kris games |
Genre | Strategy |
Tags | Hex Based, Historical, Singleplayer, Turn-Based Combat, Turn-based Strategy, Unity |
Languages | English |
More posts
- New Beta 0.3Mar 19, 2023
- TilemapsMar 06, 2023
- Beta 0.11Feb 14, 2023
- CavalieropediaFeb 06, 2023
- XVII Age of Winged CavaliersJan 29, 2023
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